
Yesterday's exports are now reflected in your cashflow as income This should put a stop to unconsionable players who helped prisoners escape or commit murder in order to profit from share trading! You can no longer trade in shares, or sell your prison, if there have been any deaths or escapes in the past 24 hours. This scales up each day you achieve it, up to a maximum of $10,000 per day, requiring 200 prisoners without incident for 10 or more days. You now need 200 prisoners on site to achieve the maximum bonus increase of $1,000 per day. The "Days without incident" bonus now scales based on how many prisoners you have.
#PRISON ARCHITECT CCTV NOT WORKING MODS#
Go to the main menu / Extras / Mods / Find more translations.įixed: Many steam mods were incorrectly tagged as language translations. It is now much easier to find foreign language translations in the Steam Workshop. On screen counters will popup to notify you of deaths and escapes that occurred today You can manually turn them on by adding this line to your save file at the top: They will apply when you create a new prison. NOTE : Failure conditions are OFF for all pre-existing prisons. If more escapes occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.ĮSCAPES Too many escapes in a single day is a PR disaster waiting to happen. If more deaths occur the next day you will be sacked. You will have 24 hours to put in place a financial rescue package before being sacked.ĭEATHS Too many deaths in a single day will trigger a warning. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.īANKRUPTCY If you have a negative bank balance and a negative cashflow, you are bankrupt. RIOT If you let a riot run for too long, the government will be forced to step in and take over your prison. There are currently four failure conditions: This constitutes a game over event.Īll failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure. It is now possible to fail when building your prison, in certain circumstances. = Failure conditions (!!! TURNED OFF FOR PRE-EXISTING PRISONS !!!) This screen shows what type of prison you have produced, and how successful you have been. The gradings for all your released prisoners are combined together and shown. There is a new overall grading 'score' screen, available from the build toolbar. These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance. Keeping them well fed and exercised will increase this. HEALTH A measure of the welfare of your prisoner. SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it. REFORM How successful have your reform attempts been? Passing reform programs and working increases this. PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
